Shawn Fanning’s new social networking service, Rupture, was announced with great fanfare yesterday.  Since he’s kept it remarkably stealthy, it’s impossible to discern what he’s really building.  However, there was some concern in the blogosphere yesterday that Rupture may violate World of Warcraft’s terms of service agreement.  Given that Shawn has demonstrated an acute ability to learn from his Napster experience by delivering the successful Snocap service, I would be really surprised if Rupture did not play well within the ecosystem that has already created around WoW. 

 Yes, there’s already a thriving ecosystem of developers building atop the WoW platform.  Think of as a Salesforce.com-style AppExchange for the World of Warcraft environment.  There are already hundreds of individuals and small dev groups out there building very cool UI, management, and communications modification for your World of Warcraft experience.  WoW has done a good job of creating the hooks to allow people to extend the WoW gaming experience.  Many games have done this in the past and I’d be surprised if all future online multiplayer games didn’t support something similar.   APIs, like open source, facilitate economies of scale around the development process and create network effects for the core product. 

 I spoke with Matt Marshall over at Venturebeat earlier today about why I think there’s a need for Shawn’s new service - Matt’s article is here.  I haven’t seen Rupture so I’m only speaking from the perspective of being an average player who sees an opportunity in the market.  Matt’s article links to a number of different services that I pointed him to, that provide some subset of the functionality that Rupture seems to be aiming towards.  But there’s still market opportunity for someone to provide a cohesive and comprehensive toolset that sits atop the core WoW experience - wrapped up in a UI targeted towards the average user.  Right now, I suspect that most WoW mods are downloaded primarily by the hardcore raiders and PvPers. 

Also, most services right now are geared towards making your core gaming experience more efficient or helping you locate game-related information - there’s definitely opportunity in providing tools that help people discover, communicate, and build relationships with other folks.  After all, your average MMO player spends 20+ hours a week in game.  That’s a lot of people with some strong similar interests.