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	<title>Comments on: Second Life goes open source, though open source doesn&#8217;t necessarily equal openness</title>
	<atom:link href="http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/feed/" rel="self" type="application/rss+xml" />
	<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/</link>
	<description>condensing fact from the vapor of nuance</description>
	<pubDate>Thu, 24 Jul 2008 16:35:35 +0000</pubDate>
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		<title>By: The Flogging Will Continue&#8230; &#187; Second Life, Trion, and the &#8216;War&#8217;</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-238</link>
		<dc:creator>The Flogging Will Continue&#8230; &#187; Second Life, Trion, and the &#8216;War&#8217;</dc:creator>
		<pubDate>Tue, 13 Feb 2007 03:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-238</guid>
		<description>[...] continues to do really cool things. They open-sourced the client (Susan&#8217;s take) and just released some really great, detailed numbers (Raph&#8217;s analysis is useful). On the [...]</description>
		<content:encoded><![CDATA[<p>[...] continues to do really cool things. They open-sourced the client (Susan&#8217;s take) and just released some really great, detailed numbers (Raph&#8217;s analysis is useful). On the [...]</p>
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		<title>By: Susan Wu on the long term effects of the Second Life open sourcing &#187; Technovia</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-178</link>
		<dc:creator>Susan Wu on the long term effects of the Second Life open sourcing &#187; Technovia</dc:creator>
		<pubDate>Mon, 29 Jan 2007 17:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-178</guid>
		<description>[...] Second Life goes open source, though open source doesn’t necessarily equal openness « Susan Wu - ...     &#160;   &#171; The beginning of the end for justice in Britain &#124;   &#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life goes open source, though open source doesn’t necessarily equal openness « Susan Wu - &#8230;     &nbsp;   &laquo; The beginning of the end for justice in Britain |   &nbsp; [...]</p>
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		<title>By: Planeta Debian &#187; Second Life client GPL&#8217;d - two weeks later&#8230;</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-166</link>
		<dc:creator>Planeta Debian &#187; Second Life client GPL&#8217;d - two weeks later&#8230;</dc:creator>
		<pubDate>Fri, 19 Jan 2007 17:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-166</guid>
		<description>[...] Wu mentions lots of other potential benefits of open-sourcing the [...]</description>
		<content:encoded><![CDATA[<p>[...] Wu mentions lots of other potential benefits of open-sourcing the [...]</p>
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		<title>By: Planeta Ubuntu &#187; Second Life client GPL&#8217;d - two weeks later&#8230;</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-165</link>
		<dc:creator>Planeta Ubuntu &#187; Second Life client GPL&#8217;d - two weeks later&#8230;</dc:creator>
		<pubDate>Fri, 19 Jan 2007 17:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-165</guid>
		<description>[...] Wu mentions lots of other potential benefits of open-sourcing the [...]</description>
		<content:encoded><![CDATA[<p>[...] Wu mentions lots of other potential benefits of open-sourcing the [...]</p>
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		<title>By: We the Sheeple &#187; Blog Archive &#187; OpenSL: Your World, Your Source</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-163</link>
		<dc:creator>We the Sheeple &#187; Blog Archive &#187; OpenSL: Your World, Your Source</dc:creator>
		<pubDate>Tue, 16 Jan 2007 23:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-163</guid>
		<description>[...] community from collaborating to extend their SecondLife experience in any way they desire. This is Your World, Your Browser. Where did the word browser come from? I don’t just like 3pointD because Mark’s coverage is [...]</description>
		<content:encoded><![CDATA[<p>[...] community from collaborating to extend their SecondLife experience in any way they desire. This is Your World, Your Browser. Where did the word browser come from? I don’t just like 3pointD because Mark’s coverage is [...]</p>
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		<title>By: baack to the future &#187; Blog Archive &#187; OpenSL: Your World, Your Source</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-162</link>
		<dc:creator>baack to the future &#187; Blog Archive &#187; OpenSL: Your World, Your Source</dc:creator>
		<pubDate>Tue, 16 Jan 2007 13:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-162</guid>
		<description>[...] While I add my voice to Cory Doctorow, Raph Koster, and of course many others in commending Linden Lab for taking the plunge, neither a minimum of two months before public source control nor forcing everyone to suffer through a miserable build process for an entire week by not immediately incorporating patches which were available within hours bodes well in terms of fostering active development.  Second Life has a ton of scaling issues to work through given the growth in residents we&#8217;ve been seeing recently &#8212; we can not allow their being understaffed (for what is indeed an unbelievably daunting task) to preclude the community from collaborating to extend their SecondLife experience in any way they desire.  This is Your World, Your Browser. [...]</description>
		<content:encoded><![CDATA[<p>[...] While I add my voice to Cory Doctorow, Raph Koster, and of course many others in commending Linden Lab for taking the plunge, neither a minimum of two months before public source control nor forcing everyone to suffer through a miserable build process for an entire week by not immediately incorporating patches which were available within hours bodes well in terms of fostering active development.  Second Life has a ton of scaling issues to work through given the growth in residents we&#8217;ve been seeing recently &#8212; we can not allow their being understaffed (for what is indeed an unbelievably daunting task) to preclude the community from collaborating to extend their SecondLife experience in any way they desire.  This is Your World, Your Browser. [...]</p>
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		<title>By: Mark Crofton</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-154</link>
		<dc:creator>Mark Crofton</dc:creator>
		<pubDate>Fri, 12 Jan 2007 03:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-154</guid>
		<description>Hi Susan,

"Reducing the engineering/QA costs at Linden Lab"

Reminded me of something Matt Asay wrote in a very insightful post (June 2006 - http://asay.blogspot.com/2006/06/open-source-path-to-development.html)

"the vast majority of "developers" within a company are not core developers at all. They're people writing drivers, doing QA, etc. In an open source company...the core development team tends not to scale well beyond 15-25 people. ...the vast amount of code production (83% in terms of Linux, Apache, etc.) is done by ~15 people. Very few....
...you take advantage of highly leveraged development, where the drivers, localization, etc. is done by the community, not your core development team. This means open source companies can spend proportionately less on development while simultaneously investing a lot more in core development. "

For my money, reducing dev/QA costs seems like a substantial benefit(driver) of taking this action. 

Regards, Mark</description>
		<content:encoded><![CDATA[<p>Hi Susan,</p>
<p>&#8220;Reducing the engineering/QA costs at Linden Lab&#8221;</p>
<p>Reminded me of something Matt Asay wrote in a very insightful post (June 2006 - <a href="http://asay.blogspot.com/2006/06/open-source-path-to-development.html" rel="nofollow">http://asay.blogspot.com/2006/06/open-source-path-to-development.html</a>)</p>
<p>&#8220;the vast majority of &#8220;developers&#8221; within a company are not core developers at all. They&#8217;re people writing drivers, doing QA, etc. In an open source company&#8230;the core development team tends not to scale well beyond 15-25 people. &#8230;the vast amount of code production (83% in terms of Linux, Apache, etc.) is done by ~15 people. Very few&#8230;.<br />
&#8230;you take advantage of highly leveraged development, where the drivers, localization, etc. is done by the community, not your core development team. This means open source companies can spend proportionately less on development while simultaneously investing a lot more in core development. &#8221;</p>
<p>For my money, reducing dev/QA costs seems like a substantial benefit(driver) of taking this action. </p>
<p>Regards, Mark</p>
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		<title>By: Taran Rampersad (Nobody Fugazi)</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-152</link>
		<dc:creator>Taran Rampersad (Nobody Fugazi)</dc:creator>
		<pubDate>Thu, 11 Jan 2007 04:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-152</guid>
		<description>While I have no insight into Linden Lab, and I probably don't want to, I do recognize that opening the server side is a difficult proposition. So yes, opening the viewer doesn't equate to an open network (which we already know) - but the viewer being open does open *some* things. 

While Philip Rosedale seems to know what he is about, I honestly think that for him to be a success, SecondLife has to move beyond his reputation and the reputation of Linden Lab. All indicators seem to point that this has already happened, and now it is a matter of riding the wave without wiping out. That said, opening the Virtual World Browser (which is really what it is) is along the lines of Mosaic. 

But there is something else.

One thing that happens with open sourcing is that people like to show and tell other people what they are doing. While the media has crashed and burned under its own hype, the blogosphere just got put to work in a very serious way. People will be writing about what they are doing related to SecondLife even more, and suddenly you have a few thousand free presses printing what their authors are doing. With SecondLife. Good move.

Yes, Linden Lab still owns the virtual world infrastructure - and in a way it *is* a monopoly. But how many people really understand the way the major operating systems are similar? Microsoft's Windows - proprietary, no question. Apple's OS X? Open Source, but under the control of Apple. Linux? Isn't there a benevolent dictator running around named Linus? 

Someone is always in charge. If they do a good job (or a good enough job, or a good PR department), they don't get replaced. If someone or some group gains sentience because those in charge suck (verily), well - then something happens. 

Someone needs to administrate the asset server and the economy. Or are we going to vote people in to take over the infrastructure that Linden Labs paid for... nationalizing a virtual world. Amusing. :-)

And have we forgotten IBM, lurking on sims within SecondLife itself, plotting virtual world usage... and with their budget, perhaps virtual worlds. 

In the grand scheme of things, though... I think this is the year of the mobile phone. Virtual Worlds will probably get some more press with the buildup to the US elections - in fact, it is almost guaranteed - and a lot of politicians will say they put SL on the map, as was said about the blogosphere...

At the end of the day, SecondLife is one of a kind and novel in the way it handles copyrights. This model has been around since 2003 - so far no one seems to have emulated it and met with enough success to be heard of. 

What this means - what this all means - is that the average SecondLife resident who cannot spell C++ will not see much of a difference; things will still get fixed, bugs will be slain, and it may happen faster - but that isn't really a change. This is just news for those of us who grok C++, and even then I would say that the truly interesting things will happen after the Mozilla code is integrated into SecondLife.

Open Sourcing the viewer was good. How good it is left to be seen.</description>
		<content:encoded><![CDATA[<p>While I have no insight into Linden Lab, and I probably don&#8217;t want to, I do recognize that opening the server side is a difficult proposition. So yes, opening the viewer doesn&#8217;t equate to an open network (which we already know) - but the viewer being open does open *some* things. </p>
<p>While Philip Rosedale seems to know what he is about, I honestly think that for him to be a success, SecondLife has to move beyond his reputation and the reputation of Linden Lab. All indicators seem to point that this has already happened, and now it is a matter of riding the wave without wiping out. That said, opening the Virtual World Browser (which is really what it is) is along the lines of Mosaic. </p>
<p>But there is something else.</p>
<p>One thing that happens with open sourcing is that people like to show and tell other people what they are doing. While the media has crashed and burned under its own hype, the blogosphere just got put to work in a very serious way. People will be writing about what they are doing related to SecondLife even more, and suddenly you have a few thousand free presses printing what their authors are doing. With SecondLife. Good move.</p>
<p>Yes, Linden Lab still owns the virtual world infrastructure - and in a way it *is* a monopoly. But how many people really understand the way the major operating systems are similar? Microsoft&#8217;s Windows - proprietary, no question. Apple&#8217;s OS X? Open Source, but under the control of Apple. Linux? Isn&#8217;t there a benevolent dictator running around named Linus? </p>
<p>Someone is always in charge. If they do a good job (or a good enough job, or a good PR department), they don&#8217;t get replaced. If someone or some group gains sentience because those in charge suck (verily), well - then something happens. </p>
<p>Someone needs to administrate the asset server and the economy. Or are we going to vote people in to take over the infrastructure that Linden Labs paid for&#8230; nationalizing a virtual world. Amusing. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>And have we forgotten IBM, lurking on sims within SecondLife itself, plotting virtual world usage&#8230; and with their budget, perhaps virtual worlds. </p>
<p>In the grand scheme of things, though&#8230; I think this is the year of the mobile phone. Virtual Worlds will probably get some more press with the buildup to the US elections - in fact, it is almost guaranteed - and a lot of politicians will say they put SL on the map, as was said about the blogosphere&#8230;</p>
<p>At the end of the day, SecondLife is one of a kind and novel in the way it handles copyrights. This model has been around since 2003 - so far no one seems to have emulated it and met with enough success to be heard of. </p>
<p>What this means - what this all means - is that the average SecondLife resident who cannot spell C++ will not see much of a difference; things will still get fixed, bugs will be slain, and it may happen faster - but that isn&#8217;t really a change. This is just news for those of us who grok C++, and even then I would say that the truly interesting things will happen after the Mozilla code is integrated into SecondLife.</p>
<p>Open Sourcing the viewer was good. How good it is left to be seen.</p>
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		<title>By: tecosystems &#187; Second Take on the Second Life Announcement: The Q&#38;A</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-151</link>
		<dc:creator>tecosystems &#187; Second Take on the Second Life Announcement: The Q&#38;A</dc:creator>
		<pubDate>Wed, 10 Jan 2007 23:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-151</guid>
		<description>[...] Ethan Zuckerman&#8217;s take here. Charles River Ventures&#8217;s Susan Wu also has an interesting take, as unlike me she&#8217;s actually spent a fair amount of time in not just Second Life but other [...]</description>
		<content:encoded><![CDATA[<p>[...] Ethan Zuckerman&#8217;s take here. Charles River Ventures&#8217;s Susan Wu also has an interesting take, as unlike me she&#8217;s actually spent a fair amount of time in not just Second Life but other [...]</p>
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		<title>By: Open sourcing the virtual universe &#187; Mathew Ingram: mathewingram.com/work</title>
		<link>http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-150</link>
		<dc:creator>Open sourcing the virtual universe &#187; Mathew Ingram: mathewingram.com/work</dc:creator>
		<pubDate>Wed, 10 Jan 2007 16:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/01/09/second-life-goes-open-source-though-open-source-doesnt-necessarily-equal-openness/#comment-150</guid>
		<description>[...] CMO at the Apache Foundation, has some thoughts about the open-sourcing of Second Life that are well worth reading.  Technorati Tags: open source, second life, virtual, Web2.0  Tag with del.icio.us &#160; &#124; &#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] CMO at the Apache Foundation, has some thoughts about the open-sourcing of Second Life that are well worth reading.  Technorati Tags: open source, second life, virtual, Web2.0  Tag with del.icio.us &nbsp; | &nbsp; [...]</p>
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