<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: SXSW Panel: Web 2.0 to Web 3D [part 1]</title>
	<atom:link href="http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/</link>
	<description>condensing fact from the vapor of nuance</description>
	<pubDate>Thu, 24 Jul 2008 16:30:40 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
		<item>
		<title>By: Turunen</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-6230</link>
		<dc:creator>Turunen</dc:creator>
		<pubDate>Thu, 06 Sep 2007 04:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-6230</guid>
		<description>http://ohlabundi.biz/tramadol/tramadol-buy.php</description>
		<content:encoded><![CDATA[<p><a href="http://ohlabundi.biz/tramadol/tramadol-buy.php" rel="nofollow">http://ohlabundi.biz/tramadol/tramadol-buy.php</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: It&#8217;s all about immersion &#171; electronic museum</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5739</link>
		<dc:creator>It&#8217;s all about immersion &#171; electronic museum</dc:creator>
		<pubDate>Mon, 20 Aug 2007 09:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5739</guid>
		<description>[...] all about&#160;immersion  Susan Wu has written a lovely post in which she captures very elegantly some thoughts about what the next generation web might [...]</description>
		<content:encoded><![CDATA[<p>[...] all about&nbsp;immersion  Susan Wu has written a lovely post in which she captures very elegantly some thoughts about what the next generation web might [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eh</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5552</link>
		<dc:creator>eh</dc:creator>
		<pubDate>Fri, 10 Aug 2007 09:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5552</guid>
		<description>what about secondlife.com ?</description>
		<content:encoded><![CDATA[<p>what about secondlife.com ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; Techcrunch comparison table of online virtual worlds Librarian Kathryn Likes This</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5539</link>
		<dc:creator>&#187; Techcrunch comparison table of online virtual worlds Librarian Kathryn Likes This</dc:creator>
		<pubDate>Thu, 09 Aug 2007 16:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5539</guid>
		<description>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bugaboo</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5485</link>
		<dc:creator>bugaboo</dc:creator>
		<pubDate>Mon, 06 Aug 2007 18:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5485</guid>
		<description>Immesion does NOT have to equal 3-D anything. And no, its not necessarily going toprogress to the point where we have avatar walking around a virtual world interacting for us...if that were the case Zwinky would be our only interactive medium.</description>
		<content:encoded><![CDATA[<p>Immesion does NOT have to equal 3-D anything. And no, its not necessarily going toprogress to the point where we have avatar walking around a virtual world interacting for us&#8230;if that were the case Zwinky would be our only interactive medium.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NexGen Technology Blog Â» Virtual World Hangouts: So Many To Choose From</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5471</link>
		<dc:creator>NexGen Technology Blog Â» Virtual World Hangouts: So Many To Choose From</dc:creator>
		<pubDate>Sun, 05 Aug 2007 18:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5471</guid>
		<description>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Just a random blog !</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5466</link>
		<dc:creator>Just a random blog !</dc:creator>
		<pubDate>Sun, 05 Aug 2007 13:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5466</guid>
		<description>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virtual World Hangouts: So Many To Choose From &#124; Tekjuice.com</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5456</link>
		<dc:creator>Virtual World Hangouts: So Many To Choose From &#124; Tekjuice.com</dc:creator>
		<pubDate>Sun, 05 Aug 2007 08:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5456</guid>
		<description>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virtual World Hangouts: So Many To Choose From</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5452</link>
		<dc:creator>Virtual World Hangouts: So Many To Choose From</dc:creator>
		<pubDate>Sun, 05 Aug 2007 08:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-5452</guid>
		<description>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be gaining traction in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become integral to the forthcoming Web 3.0 era. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Web 3.0 - Graphic Design Forum and Web Design Forum</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-4364</link>
		<dc:creator>Web 3.0 - Graphic Design Forum and Web Design Forum</dc:creator>
		<pubDate>Tue, 26 Jun 2007 10:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-4364</guid>
		<description>[...] about Web 3.0 -- although I wouldn't count on common sense showing up 'til version sixteen.   SXSW Panel: Web 2.0 to Web 3D [part 1] if you had to pick the lamest, overused and repeatedly-failed concept in computing what would it [...]</description>
		<content:encoded><![CDATA[<p>[...] about Web 3.0 &#8212; although I wouldn&#8217;t count on common sense showing up &#8217;til version sixteen.   SXSW Panel: Web 2.0 to Web 3D [part 1] if you had to pick the lamest, overused and repeatedly-failed concept in computing what would it [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-4008</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 19 Jun 2007 07:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-4008</guid>
		<description>I am an IT professional, I use powerful PC's all the time and I am no stranger to the 3D capabilities of computers.

However I still remain unconvinced that 3D internet would increase usability; and also that Web 3.0 has anything to do with 3 dimensions.</description>
		<content:encoded><![CDATA[<p>I am an IT professional, I use powerful PC&#8217;s all the time and I am no stranger to the 3D capabilities of computers.</p>
<p>However I still remain unconvinced that 3D internet would increase usability; and also that Web 3.0 has anything to do with 3 dimensions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vanith</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-2589</link>
		<dc:creator>Vanith</dc:creator>
		<pubDate>Sat, 19 May 2007 04:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-2589</guid>
		<description>I do agree 3D will be the future. Will this happen only on the web or will this be adoped in softwares, hardwares. Will this drive any benefit to datacenters. Now everyone talks about web2.0 in whatever they do. I would like to see some good examples of how avatars can make difference in services, support and marketing.</description>
		<content:encoded><![CDATA[<p>I do agree 3D will be the future. Will this happen only on the web or will this be adoped in softwares, hardwares. Will this drive any benefit to datacenters. Now everyone talks about web2.0 in whatever they do. I would like to see some good examples of how avatars can make difference in services, support and marketing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: the sniffer: foursevens network &#187; Blog Archive &#187; curl up, it&#8217;s story time!</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-2265</link>
		<dc:creator>the sniffer: foursevens network &#187; Blog Archive &#187; curl up, it&#8217;s story time!</dc:creator>
		<pubDate>Tue, 15 May 2007 12:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-2265</guid>
		<description>[...] overtaking her first life?Â  It reminds Nora of an interesting take she read at Susan Wu&#8217;s blog Wu talks about the evolution towards Web 3D. Meanwhile, Nora has recently become obsessed with the [...]</description>
		<content:encoded><![CDATA[<p>[...] overtaking her first life?Â  It reminds Nora of an interesting take she read at Susan Wu&#8217;s blog Wu talks about the evolution towards Web 3D. Meanwhile, Nora has recently become obsessed with the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: E. Doron</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-1617</link>
		<dc:creator>E. Doron</dc:creator>
		<pubDate>Mon, 30 Apr 2007 07:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-1617</guid>
		<description>I think that we are at the verge of the second 3D Virtual Worlds boom. I've witnessed the first. 3D Virtual Worlds are not a new idea or phenomenon. They existed (but not thrived) in the Web 1.0 era. Furthermore, text based virtual worlds (MUDs) existed from the early beginnings. 

I think that only a few things have changed recently:
1. Companies moved away from subscription based services. Instead, most current generation services are free for the end user while generating income from ads, sponsorships, item sales, and virtual money economies.
2. Adoption rates are somewhat higher, as Internet users become more mature and tech/game savvy.
3. The basic underlying 3D, networking and server technologies have remained mostly the unchanged, but computers have become faster and available bandwidth has grown and become cheaper.

Over the past 10-12 years I've seen numerous companies try to create 3D Virtual Environments such as chat rooms, shops, malls and hangouts (I'm not talking about games since they have a somewhat different model and target audience). Most of them failed to capitalize or to become popular. Many didn't even manage to get off the ground but some relics of that era can still be seen today (Worlds.com, ActiveWorlds.comâ€¦). I've started a company developing technologies for such virtual environments back in 1996 (a bit before its time) and have been a lead developer at another company, Virtual Ego, back in 2000-2001. At Virtual Ego we had some interesting ideas about semi-autonomous avatars (they would know how to behave even without explicit guidance), ability to trade avatar skills (as well as items), and spontaneously interacting objects (items know how to interact with each other). Unfortunately, the company went out of business along with many others during the dot com bust.

These days I'm toying around with some novel ideas in this spaceâ€¦ but I won't join the food-fight just yetâ€¦ not without some serious partner(s) and backingâ€¦</description>
		<content:encoded><![CDATA[<p>I think that we are at the verge of the second 3D Virtual Worlds boom. I&#8217;ve witnessed the first. 3D Virtual Worlds are not a new idea or phenomenon. They existed (but not thrived) in the Web 1.0 era. Furthermore, text based virtual worlds (MUDs) existed from the early beginnings. </p>
<p>I think that only a few things have changed recently:<br />
1. Companies moved away from subscription based services. Instead, most current generation services are free for the end user while generating income from ads, sponsorships, item sales, and virtual money economies.<br />
2. Adoption rates are somewhat higher, as Internet users become more mature and tech/game savvy.<br />
3. The basic underlying 3D, networking and server technologies have remained mostly the unchanged, but computers have become faster and available bandwidth has grown and become cheaper.</p>
<p>Over the past 10-12 years I&#8217;ve seen numerous companies try to create 3D Virtual Environments such as chat rooms, shops, malls and hangouts (I&#8217;m not talking about games since they have a somewhat different model and target audience). Most of them failed to capitalize or to become popular. Many didn&#8217;t even manage to get off the ground but some relics of that era can still be seen today (Worlds.com, ActiveWorlds.comâ€¦). I&#8217;ve started a company developing technologies for such virtual environments back in 1996 (a bit before its time) and have been a lead developer at another company, Virtual Ego, back in 2000-2001. At Virtual Ego we had some interesting ideas about semi-autonomous avatars (they would know how to behave even without explicit guidance), ability to trade avatar skills (as well as items), and spontaneously interacting objects (items know how to interact with each other). Unfortunately, the company went out of business along with many others during the dot com bust.</p>
<p>These days I&#8217;m toying around with some novel ideas in this spaceâ€¦ but I won&#8217;t join the food-fight just yetâ€¦ not without some serious partner(s) and backingâ€¦</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Web 3.0 - release date? - Page 2 - DesignersTalk</title>
		<link>http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-1308</link>
		<dc:creator>Web 3.0 - release date? - Page 2 - DesignersTalk</dc:creator>
		<pubDate>Mon, 23 Apr 2007 16:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/#comment-1308</guid>
		<description>[...] SXSW Panel: Web 2.0 to Web 3D [part 1] « Susan Wu - Venture Capital   __________________ .................. [...]</description>
		<content:encoded><![CDATA[<p>[...] SXSW Panel: Web 2.0 to Web 3D [part 1] « Susan Wu - Venture Capital   __________________ &#8230;&#8230;&#8230;&#8230;&#8230;&#8230; [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>