Umair Haque writes a blog called BubbleGeneration that I like a lot. His writing has consistently helped me expand my thinking in many ways. He recently commented on my post about why avatars are the web’s most undervalued asset today:
“Controlling the emotional intensity of an industry is an incredibly powerful source of advantage in the post-network economy.
But that’s a small part of the reason avatars are valuable.
The truth is that the post-network economy is an interaction economy. The avatar is a focal point for interaction - a sticky, context independent, information-rich focial point…which should be enough to explain why they can also be explosive focal points for value creation.”
I think we are actually making the same point, we’re just using different words to describe it.
Whenever I evaluate a new consumer startup, what I am constantly ruminating is “What is the relationship between this service and the user who uses it? Is it a weak emotional relationship or a strong emotional relationship? What is the nature of this relationship - is borne of need or desire?” and so on.
I care about this because emotional intensity has a direct correlation with 1) how much attention a user is willing to spend on any given product/topic (Quantity) and 2) the Quality of the interaction the user is likely to have with this service. Emotional intensity creates option value for the service provider.
Think about your most recent romantic relationship. The stronger you feel about someone, the more likely it is that you are going to 1) spend more time with that person and 2) explore the depths of the relationship’s possibilities.
As we are moving into an era where attention is the most valuable currency and the user is pummelled with more content they could possibly consume in a lifetime, the strength of one’s emotional connection with a service, a brand, or a product is of utmost importance. The dominant strategy for creating defensible unfair advantage around your product in Web 2.0 was community and the associated network effects. But in a world where every single service has deployed a community platform with identical feature sets, how do you differentiate? It’s not enough to deploy communication platforms, user profiles, and voting tools. Social game mechanics help, because they lay the foundation for a number of different emotion states: tension, exhilaration, accomplishment, delight, etc.
As product designer, your role is similar to that of a conductor of a large symphony. Only, your instruments are peoples’ emotion states. Each user experience is the orchestration of numerous emotion states. The value of a customer to you is completely correlated with his/her set of emotional reactions. To add complexity, the timber of each note varies by instrument and by person. For example, the emotional footprint of surprise is different than that of longing. Surprise has a big high and tapers off, leaving it with a short tail. Some people may be frustrated by a feeling of longing, whereas some people may find it stimulating. Ad infinium.
In short, this matters because emotional intensity is the most important filter by which people determine how to spend their time and energy. If you understand what the emotional relationship with your user feels like, you can then figure out what the possible range of monetization opportunities might be.

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March 14, 2007 at 11:30 pm
Dogster Inc. Company Blog » Archive » The Emotional Quotient is What It’s All About
[...] most recent entry “Why emotional relationships with your users matter more than ever” is the first time I have read a industry analyst’s understanding of what we consider [...]
March 15, 2007 at 5:02 am
Seth Wagoner
I’ve been watching Bubblegeneration for a couple years now - Umair is a very clever fellow. Those enormous powerpoints of his are scary stuff, and I often point people to his blog when I hear them talking about “chasm” theory like it was still relevant - as far as I’m concerned Umair destroyed it back in 2003 (or at least severely wounded it)
March 19, 2007 at 4:36 am
Indirect Manipulation » Blog Archive » Seer Believer
[...] very interesting posts. She most recently discussed the importance of defining a customer’s emotional relationship with a product, service or brand. Reading the following, I considered how critically we should [...]
April 10, 2007 at 4:47 pm
De Rigueur » Blog Archive » Susan Wu: getting new media right
[...] continued… [...]
April 25, 2007 at 9:31 pm
Steven Loi
Hi Susan,
This is a great post! Thanks for sharing. I think with many talented technical friends, they are so wrapped into only the technology side, they fail to see this side of the equation when brainstorming about developing and new web idea. I am sending this link to my co-partner.
I recently visited the list of attendees to Startup Camp 2 and came across your name and blog. Perhaps I’ll be able to locate you and say hi to you in person in a couple weeks.
Thanks for your insight.
Regards,
Steve
April 27, 2007 at 8:39 am
Allen Sligar
“Social game mechanics help, because they lay the foundation for a number of different emotion states: tension, exhilaration, accomplishment, delight, etc. ”
Except where the mechanics involved are badly designed or completely annoying. And then they work against customer retention exponentially.
“As we are moving into an era where attention is the most valuable currency and the user is pummelled with more content they could possibly consume in a lifetime, the strength of one’s emotional connection with a service, a brand, or a product is of utmost importance. ”
I agree with the underlying reason Susan, however attention as currency is premised on the serving of advertisements as a monetization model. In a metaverse full of advertisements and badly designed interfaces, (and a real world innundation of the same) the end user wont differentiate based on content, thats easiliy aggregated, theyll differentiate based on asthetics and utility.
There arent many differences between one Web 2.0 widget maker and another, nor between one virtual world and the next, nor between one flash game aggregator, or social networking site and another, content is a strip mineable commodity, served in multiple places for maximum profit. What cant be bought or sold is the creativity it takes to build in creative and well designed utility for the end user, and the community built around that value proposition.
June 20, 2007 at 12:21 pm
mark Slater
This concept is the future business model for the music industry where brand enhances affinity and affinity driven monetization business models begin to replace the purchase of music products as revenue generators. As music continues to re-trench back to being a service rather than a product, affinity and brand will provide the artists with the tools to reap the rewards from their work.
Music, in my view, is primed for this type of transformation. Its a perfect storm of sorts. The industry as we know has exploded and the world is now flat (opportunity 1). The artwork evokes strong emotional intensity. (Strong emotional intensity = strong affinity) - (opportunity number 2) and finally, 2.0 is beginning to provide artists with the ability to leverage this affinity into digital transaction driven businesses that are NOT reliant upon friction techs like DRM. Frictionless apps for instance reduce attention requirements (see scrobbling with last.fm). or Tourb.us.
BTW, affinity marketing is not a new concept. Affinity marketing as a business model is ubiquitous. Credit cards with your university are one such example. I believe it was an HBS business case in the 80’s. It maybe that this affinity marketing business model is evolving and finding its legs in the new internet.
August 12, 2007 at 1:24 pm
Great definition of Product Designers : Green & White
[...] finally got a definition worth repeating from Susan Wu. As product designer, your role is similar to that of a conductor of a large symphony. Only, your [...]
August 13, 2007 at 9:20 am
Africa safari lodges and destination reviews
wow! emotional marketing. I love it. Because when you get people emotional they king of stop thinking for a moment and instead feel.
And every sales person knows what happens when you sell a feeling.
Thanks for sharing. Once again i love it!!