I am producing this awesome conference, the Virtual Goods Summit, with my friend Charles Hudson. We wanted to put together a conference that moved the dialogue beyond “Virtual Worlds: Hype or Not” to discussions that can inform meaningful industry evolution and actual implementation. With companies like Tencent ($500M+ yearly revenue) and Habbo Hotel ($65M yearly revenue) generating a significant portion of their revenue from virtual goods, it’s clear that virtual goods represent a real, viable business model and will likely have a huge impact across all of the consumer Internet. [update: Note that this isn't just for people interested in gaming. There's a reason we only have one session related explicitly to virtual goods in gaming & entertainment!]
What: Virtual Goods Summit 2007
When: June 22, 2007 from 10 AM - 5 PM
Where: Annenberg Auditorium Stanford University
Virtual goods and virtual currencies are growing beyond their traditional
roots in online gaming and beginning to exert growing influence on the
development of social networks, community sites, and casual games. This
growing influence is due in large part to the fact that consumers have shown
a willingness to embrace virtual goods as a way to express themselves
online. From pets to coins to avatars, virtual goods are becoming a real
opportunity for companies who are looking to build more engaging online
experiences:
- Neopets users have created over 206 million virtual pets
- Tencent has over 250 million active users in China and generated $100+ million in Q1 2007, 65% of their revenue comes from virtual goods and services
- Nexon generated $230 million in 2005, 85% of which came from virtual item sales
- Habbo Hotel has over 75 million registered avatars in 29 countries, 90% of their $60 million+ yearly revenue comes from virtual goods
- Gaia Online does over 50,000 person to person auctions a day - making them the 3rd largest auction site on the Internet. Their average user consumes 1200 page views a month.
The Virtual Goods Summit will bring together leading entrepreneurs, venture capitalists, and technologists to discuss the present and future of this rapidly growing market. We encourage you to join us at this year’s event and participate in what promises to be an exciting and lively conversation around some of the key questions facing the virtual goods market today:
- How will virtual goods and virtual currencies impact social networking?
- Are virtual goods the next big business model?
- What does it take to successfully launch a virtual goods offering?
- Are virtual goods poised to go mainstream?
- What does it take to nurture and develop a successful virtual economy?
- Why are users embracing virtual goods?
We’ve assembled a strong team of industry experts to join us for the day and share their views and experiences:
- David Wallerstein, Tencent/QQ
- Paul Thind, Habbo Hotel
- Kyra Reppen, MTV Networks (Neopets)
- Craig Sherman, Gaia Online
- John Chi, Nexon USA
- Amy Jo Kim, ShuffleBrain
- John Vars, Dogster
- James Hong, HotOrNot
- Jia Shen, RockYou
- Erik Bethke, Go Pets
- Tim Stevens, Doppelganger
- Raph Koster, Areae
- Mark Wallace, 3PointD
- Dan Kelly, Sparter
- Daniel James, 3 Rings
- Sean Ryan, Meez
- Jim Greer, Kongregate
- Joshua Hong, K2 Networks
- Robert Scoble
- Susan Wu, Charles River Ventures
- Kevin Efrusy, Accel Partners
- Nabeel Hyatt, Conduit Labs
I highly encourage you to register. I think it will be a fabulous event full of lively discussions and great people. We’re in the process of setting up an IRC backchannel, a Twitter stream, and other communications channels, so keep posted.
Sincerely, your friendly conference hosts and organizers,

17 comments
Comments feed for this article
June 18, 2007 at 4:32 pm
hunter
uh oh, will the listing of Robert Scoble as a speaker without an associated company ignite “Scoble as free agent” job speculation?
June 18, 2007 at 7:59 pm
Out to Pasture » Blog Archive » Virtual Goods Summit
[...] this Friday. There are some great people attending, and Mark Wallace is leading a panel [UPDATE: Susan Wu has a post on this with some good stats). Virtual goods are slowly changing from the “you spent what on [...]
June 19, 2007 at 8:40 pm
yoick.tv » Blog Archive » Virtual Goods Summer
[...] Susan Wu, who is also assisting in organizing the summit has some great stats on virtual goods: [...]
June 20, 2007 at 6:25 am
tecosystems » MIT/IBM Virtual Worlds Conference: Not Converted, But Coming Around
[...] Consider, if you will, the sheer economics. Second Life now has its own economy, one whose currency like any “real” currency is backed by real money rather than the Monopoly kind. Second Life residents are not compensated in chits, tokens, or beads, but cash. There are some folks for whom Second Life is their primary source of income - much like eBay is for a great many PowerSellers. Charles River Venture’s Susan Wu, in fact, just announced the inaugural Virtual Good Summit. [...]
June 20, 2007 at 12:46 pm
Birender
Hi Susan, is there any plan to webcast the seminar? (may be not online, but later on) ?
June 20, 2007 at 8:20 pm
susanwu
Hi, we are not planning on live broadcasting, but there will be video archives available afterwards. But, some random attendee may end up live video broadcasting.
June 21, 2007 at 8:07 am
Justin Gardner
Oh good, you just answered my question before I even needed to ask it. Video archives are my friend.
Good luck Susan!
June 22, 2007 at 8:56 am
marks
Hi.
I’m so sorry I can’t this - it seems really interesting, considering the fact that I’ve been spending the last 4 months trying to understand why people want to spend real money on virtual goods, and which kind of experience they want to buy.
If you are interested, the paper (along with the abstract) can be found at my blog: http://www.marks.dk/2007/06/20/table-of-contents/
Have a great seminar!
Mark.
June 23, 2007 at 11:48 pm
Virtual Goods, Real Money « Joy Of Innovation
[...] Susan Wu, Charles River Venture initiated a Virtual Goods Conference. [...]
June 24, 2007 at 11:43 am
marks.dk – Virtual Goods Summit Round-up
[...] it’s a pain to see Susan Wu held such a great seminar on the subject of virtual goods and why people want to spend money on [...]
July 4, 2007 at 5:03 pm
Digital Goggles » Thoughts on Virtual Goods
[...] Their growth over the past few years has been astonishing. Here’s a few key stats care of Susan Wu of Charles River Ventures who helped organize the [...]
July 5, 2007 at 6:59 pm
Virtual Goods Summit & Pro Social Application Ideas « The Official Lair of Daniela
[...] on July 5th, 2007. Back in June Susan Wu produced the first ever Virtual Goods Summit. Purveyors and those interested in getting into the business of virtual goods should have checked [...]
July 20, 2007 at 7:16 am
leon's web3d blog
tencent is the largest IM company in China, i’ve been use it for 5 years. Most of their profit come from virtual good.
July 27, 2007 at 4:11 am
Jason Vu
When is the next Summit Susan?
January 24, 2008 at 8:14 pm
Robert Brackenridge
Susan, are you and Charles going to put together another Summit in June of 2008?
February 17, 2008 at 9:07 am
Mike Davis
Ms. Wu,
I just wanted to thank you for posting the videos from the conference. The panel discussions are every bit as “information dense” as one of the panelists claims.
You and your contributors did a great job with this, and I hope to see more such events in the future.
Best,
Mike
April 30, 2008 at 2:56 pm
Lisa
Hi Susan,
Has a 2008 Summit been planned? Can you please let me know what the details are?
Thanks,
Lisa